Immersive Citizens does not play well with many mods that modify towns and villages. ... (for instance immersive citizens) open cities needs a lot of patches for that kind of mods. Do you have the Immersive Citizens Open Cities patch. The missing door problem is known to be caused by these reasons. Open Cities Skyrim. Insignificant object remover. How would open cities get in the way (other than performance)? At the moment I feel like just using JK's is likely the safest solution... What is recommended? I use People of Skyrim instead of JK's, there are compatibility patches for it with Cutting Room Floor/Immersive Citizens/Alternate Start/Dragonborn Legacy. DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. JK's skyrim just reminds me of my wife's decorating style. SSE version supports 45 mods. The compatibility patch for OCS (Immersive Citizens - OCS patch.esp) must be positioned near the bottom of your load order and in case of small conflicts with … 254 FE 35 ELE-ELFX Patch AIO.esp. They're good mods, but they all get in the way of something. At the time of the sticky post I stated I was working on the modular edition of Holds (which I have already finished & released a long time ago), but I have never mentioned to have worked on patches for modular Holds. Skyrim Special Edition 1.5.97 or greater. 137 89 Immersive Citizens - AI Overhaul.esp 138 8a Relationship Dialogue Overhaul.esp 139 8b RDO - AFT v1.66 Patch.esp 140 8c RDO - CRF + USSEP Patch.esp 141 8d ELFXEnhancer.esp 142 8e Immersive Citizens - ELFXEnhancer patch.esp 143 8f Skyrim Flora Overhaul.esp 254 FE 17 OCW_CellSettings.esp *Unofficial Skyrim Special Edition Patch.esp esp; 2. This might sound uncalled for and even weird but if you're new at Skyrim modding, you should definitely stick to the S.T.E.P. Better city entrances. Provincial Courier Service.esp. Oh look, here's an empty spot, let's stick something there for no reason. I've read quite often already that all of those mods (JK's Skyrim, Open Cities, Immersive Citizens, Immersive Patrols) are more or less essential for a good immersive play through. plugins; Filter. MAXimumEffort Welcome to the Subreddit for discussing SkyrimVR. Oldrim version(https://www.nexusmods.com/skyrim/mods/86588) supports 63 mods. Dawnstar.esp, even though it's incompatible. Heck I even have Travelers of Skyrim, OBIS SE, LIAT. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I tend to use only open cities and beautiful cities with it. If you start a new game with the latest Legacy and my patch, you will see that the door to the museum is there. If patching Immersive Citizens ala patch, addressing those sorts of issues wouldn't be required, as the patch would only deal with conflicts between ETaC and Im. 178 b2 Open Cities Skyrim.esp. RLO - IC Patch.esp reverts door changes, possibly a wild edit. ... ' Immersive Citizens - Open Cities patch on Nexus Mods ' clean: # version 0.4 - crc: 0x6227D18D: util: SSEEdit v3.2.1 - name: ' Immersive Citizens - TC patch.esp ' INIGO. ... (for instance immersive citizens) open cities needs a lot of patches for that kind of mods. No open cities, I'd love to use it but it's incompatible with too many things and I'd rather better frame rates in closed cells. Wildcat. I get the criticism of jk, but I love having city's feel full to bursting. Immersive Citizens - OCS patch. Wait, why does Holds need patches for NPC appearance replacer mods? All rights reserved. Mostly for performance, but also for compatibility. Immersive Movement - Wildcat patch. Haha. this is my current load order: SkyUI_SE.esp Unofficial Skyrim Special Edition Patch.esp SMIM-SE-Merged-All.esp Cutting Room Floor.esp Open Cities Skyrim.esp icepenguinworldmapclassic.esp Point The Way.esp dD - Enhanced Blood Main.esp RLO - CRF Patch…