Don't think so, but at least 2 of the new spectres are buffers. To stand at the confluence of the elements. Skitterbots chill and shock enemies. Unique items that add a flat amount of lightning damage or grant Added Lightning Damage SupportAdded Lightning Damage SupportLightning, SupportIcon: LMana Multiplier: 130%Requires Level 8Supports any skill that hits enemies.Per 1% Quality:123Supported Skills deal 0.5% increased Lightning DamageSupported Skills have 1.5% increased Critical Strike ChanceSupported Skills have 1% of Physical Damage Converted to Lightning DamageSupported Skills have (1-21) to (8-402) added Lightning DamageThis is a Support Gem. Unique items that convert lightning damage to another damage type. Desecrate spawns corpses. The worst of Axiom were imprisoned by more than iron. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area. The damage inflicted by this skill is not affected by modifiers to spell damage. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Aura grants 0.25% increased Attack and Cast Speed. If you are encountering errors importing the build, please ensure you are using the Community Fork. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. Release to detonate the targeted rune, which will cause other runes to detonate in a chain reaction. It looks like most of the powerful Spectres like TV, CF, and SG are all fire based I wasn't sure if using them would matter much or if there would be better options with my minion buffs from these two sources. Your melee weapon strikes enemies, converting physical damage to a random element. This isn't a great answer but since you haven't had any replies in 2 hours, you could load up your character in Path of Building and scroll through the spectre library and see what spectres put out good numbers. Supported Skills have 0.5% increased Mana Cost, Supported Skills gain Added Cold Damage equal to 3% of Mana Cost, if Mana Cost is not higher than the maximum you could spend, Supported Skills have 1% reduced Mana Cost, Supported Skills have (1-7) to (15-134) added Lightning Damage. Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. You and nearby Allies have 1% chance to avoid being Shocked, Your and nearby Allies' Damage Penetrates 0.2% Lightning Resistance, You and nearby allies gain (22-41)% additional Lightning Resistance. 0.5% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed. The Undying in the Refinery that cast ball lightning wouldn't be a bad choice either. so spectre - > phantasm -> echo -> minion dmg -> controlled dest -> gmp? The […] One for each corner of the great Vinktar Square. Channel to improve runes placed by Stormbind based on the mana you spend channelling this skill. Runes have 0.5% increased Area of Effect for each time they've been Improved. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. 1 ruins hellion for rallying cry (extra damage and taunt) 1 defiler for elemental weakness curse. Right click to drink. Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance. Also grants a buff making you lucky when damaging enemies with Arc for a short duration. Skills which deal or affect lightning damage have the "Lightning" gem tag. Boots: 1 blue, 2 red, 1 blue or green. 2. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. In this lesson I show you my version of the Witch Necromancer build with Syndicate Operative spectres in PoE 3.12 Heist. Landing a critical strike with a skill that deals lightning damage inflicts the shock status ailment. I thought about lightning RVA, but I wasn't sure how contributive they would be given that I plan to use them for supplemental DPS with just 2 maximum Spectres on a 4 link. This PoE 3.13 Witch Necromancer Raise Spectre build is a very flexible build. It looks like most of the powerful Spectres like TV, CF, and SG are all fire based I wasn't sure if using them would matter much or if there would be better options with my minion buffs from these two sources. I'm guessing Solar Guards will still do very well because they just have solid damage numbers and nothing about them forces you to scale fire damage. "Lightning Damage" redirects here. Supports spell skills that deal damage with hits and have mana costs. 1% increased Effect of non-Damaging Ailments on Enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. to socketed skills. Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire. Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Right click to remove from the Socket. Necromancer Witch in PoE 3.12 Heist. The spectred version of this monster has a different metadata id. Create a sphere of water, or move an existing sphere and reset its duration. Modifiers to cast speed will increase how frequently it does this. Deals (1-37) to (19-707) Lightning Damage. 1 host chieftain. Weapon: 1 green, 2 blue. "While Prototype #3 does imbue its wearer with strength to match the original, Grants Summon Greater Harbinger of the Arcane. Desecrate + Bone Offering + Summon Skeletons. Both are pretty squishy, though. What spectres are good from the new choices? Proximity Shield is a defensive monster ability, which prevents all damage originating from sources outside its radius.. Monsters inside a proximity shield take no damage from projectile or other ranged attacks unless they are fired from inside the shield. Summoned Golems have 1% increased Cooldown Recovery Rate. 01/20 Path of Exile Ritual Challenge Rewards 01/18 What's in the Warlord Mystery Box? Lightning damage is mitigated by lightning resistance and reduction to lightning damage taken. Slave Driver concept art Slave Driver is a monster found in The Control Blocks (Act 5) of Oriath. Arma for lightning spectre, Storm for cold and fire spectre. Golem and Zombies can proc exposure from Elemental Army for -10% lightning res. One by one, they stood their ground against a creature, Beaten in contest, he would try once more, "You can invite them but you can never be. Deals (34-371) to (102-1114) Lightning Damage. Raised spectres now have a spectre level of 28 at gem level 1 (from 31), up to level of 72 at gem level 20 (from 76). Tropical island and a Mino kill followed by a quick description […] Due to their powerful nature they make a great target for Raise Spectre and are often supported with gems like Spell Echo and … I am playing a summoner and my spectres are only for support since I am playing golems, I run. Creates a magical brand which can attach to a nearby enemy. Possibly the most popular Spectre of all, a list of Spectres would not be complete without mentioning the Burned Miscreation or BM for short. Arc Mages wouldn't be a bad idea. Spectre builds are most often the safest Uber Elder farmers and they will be perfect for the Maven event. These passive skills grant increased lightning damage with weapons. Path of Building is available for my build here.. DPS is counted for each spectre individually — remember you have 4 (or 5, if you have a +1 gems item!).. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. When this happens, it will also set off the lightning at any other markers you've cast.