One typically wants to play the weak Vampire Familiar and Vampire Retainer in DEF mode in this matchup, to avoid a surprise lethal from a boosted Invoked fusion monster. Vampire Vamp is the deck’s main out to big, opposing boss monsters. In particular, the main level to focus on is 7 – one can change e.g. switching a Silent Magician LV8 that got hit by Sphere Kuriboh back to ATK or flipping a Silent Magician hit by Paleozoic Canadia face up with another Spellcaster on board. There is not much to say about dealing with Necrovalley – the only real outs that Vampires have to Necrovalley are to either set up and trigger Vampire Kingdom without relying on any graveyard effects or draw a tech spell and trap removal card like Cosmic Cyclone. Vampire Vamp becomes the main win-condition in this matchup, thanks to her ability to equip an opposing Ancient Gear Reactor Dragon and attack for huge damage. How difficult it becomes to remove Fortune Lady Every from the field depends on what backrow the Fortune Lady player has. The skill can also eliminate Keeper of the Shrine as well as any Blue-Eyes monsters in the graveyard, preventing the Blue-Eyes player from recurring their resources and resummoning them. For those reasons, No Mortal Can Resist is arguably the best skill for this matchup – one can even overextend and miss an OTK due to a Sphere Kuriboh but still be in a manageable position if The White Stone of Ancients in the graveyard are removed. All the players that continue to play this deck despite it no longer being a top tier contender. Alternatively, one might want to forgo setting up Vampire Kingdom in this matchup all together and instead simply get Vampire Grace out first to start beating the opponent down. Blackwings is the newest top tier deck at the time of this guide update. With the deck’s combos being so graveyard reliant, one often cannot afford to click Sealed Tombs until they have fully done their play. Other common cards that Neos variants tend to run are Gale Lizard, Sphere Kuriboh, Cosmic Cyclone, and Lava Golem. Hopefully, one can survive being rushed down and have enough LP next turn to OTK back with a follow up. Gozuki, Samurai Skull, Vampire Familiar, Vampire Retainer, Vampire Grace, Vampire Vamp, etc – the Darklords player can simply chain a Darklord monster quick effect to copy The Sanctified Darklord and negate (while also gaining some LP at the same time). This can not only be used to revive say a Vampire Grace, but it can also send Gozuki from the field to the graveyard in her place and trigger Gozuki‘s special summoning effect. Remember that Invocation can fuse away materials in either player’s graveyard. This gives the Vampire archetype a powerful form of spot removal for any problematic card on the opponent’s field. Gozuki and Samurai Skull are the main combo starters for any Vampire deck. This effect of Vampire’s Domain lingers even after Vampire’s Domain leaves the field for e.g. The minibox introduced consistent searchers for the archetype in the form of Vampire Familiar and Vampire Retainer as well as key win-conditions in Vampire Kingdom and Vampire Vamp. Can be used if your Life Points are at 1500 or below. This allows Black Rose Dragon to nuke the entire board while also causing the opponent’s card effects to miss timing if applicable. Simultaneous Loss with Vampire Kingdom and Paleozoic Canadia are also good disruption options to prevent Cosmo Brain from activating its effect. Parry Knights can also help stop a potential OTK attempt from a full field of Six Samurai. Since Secret Six Samurai - Fuma is only level 1, all it takes is one counter for the Six Samurai player to tutor him out from the deck with Shien’s Dojo. Though more often than not, the 2000 LP cost is too steep of a price to pay – but the option is there. First of all, Legendary Six Samurai - Shi En has a second effect that allows the Six Samurai player to destroy another Six Samurai on their field to protect Legendary Six Samurai - Shi En from destruction. send a Vampire Grace hit by a Floodgate Trap Hole for a second Vampire Grace in the graveyard. There USED TO BE a trick here where one could set up the field such that (1) one of the tributes for Vampire Vamp were Gozuki and (2) Gozuki’s effect could trigger upon being sent to the graveyard. Remember that Spellbook of Fate’s second effect can switch the battle position of any monster on the field. Legacy of the Duelist : Link Evolution Mar 24, 2020 Build your Deck from over 10,000 cards and take on the most iconic Duelists from the Yu-Gi-Oh! The only reliable outs that Vampires have against Invoked Cocytus are Destiny HERO - Plasma, which can be searched with the skills Reinforcements or Destiny Draw, or a synchro play with Plaguespreader Zombie, which can be accessed off a mill from Gozuki or Samurai Skull. It is also worth mentioning that Vampire’s Desire opens up synchro-based combos with Plaguespreader Zombie from the Curse of Dread minibox. https://cheats4unlimited.com/Yu-Gi-Oh-Duel-Links-hack-unlimited-Gems-Coins Thus, milling with Samurai Skull in front of an opposing Vampire Kingdom can put the opponent in a situation where they are forced to destroy one of their own cards to not give one potential card advantage. 4.8 out of 5 stars 699. Popular skills: Master of Destiny, Sealed Tombs. Similarly, if one tries to destroy Legendary Six Samurai - Shi En while Secret Six Samurai - Fuma is beside him, then the Six Samurai player can use protect Legendary Six Samurai - Shi En by destroying Secret Six Samurai - Fuma instead. their Darklord Ixchel and Darklord Nasten out. Complementing Vampire Grace is Vampire Vamp, otherwise known to the community as the “good succ.” Vampire Vamp has an ability that lets her “succ up” opposing monsters with more ATK than her (2000 ATK by default), equipping them to herself and raising her ATK by their ATK stat. Big shoutouts to all the people in the #vampires channel in the Duel Links Meta Discord! Samurai Skull’s mill effect activates upon summon, hence the second effect of Spellbook of Fate to flip a monster face down cannot stop it. Invoked variants are a difficult matchup for Vampires due to Invoked Cocytus, which is immune to targeting effects and has a considerable 2900 DEF to wall every Vampire boss monster. Thus, not only can Vampires threaten board wipes into OTKs with Vampire Grace and Vampire Kingdom, but they also have one of the most reliable outs to big boss monsters in Vampire Vamp. Such cards include A Major Upset and Liberty at Last!. Share. Gozuki’s level to 5 by targeting it and milling Vampire Grimson with Vampire’s Desire to then synchro with Plaguespreader Zombie into Black Rose Dragon or Red-Eyes Zombie Necro Dragon. Shien’s Dojo allows the Six Samurai player to send it to the grave to summon a Six Samurai from the deck whose level is equal to or less than the number of counters on the card. This forces opponents to often deal with the equipped monster via spell / trap removal like e.g. Given all the LP cost effects in the Vampire archetype, the deck has a relatively easy time reaching the 1500 LP threshold. two Vampire Familiar search effects in the same turn. One would need to also have say a Cosmic Cyclone in hand to get rid of the Spellbook of Fate. Ideally, one of these tributes ends up being Vampire Grace, who can either bait or trigger Vampire Kingdom to destroy an opposing Floodgate Trap Hole for a safe Destiny HERO - Plasma summon. However, the other three cards listed can be major nuisances – one must be careful about fully committing resources (as well as LP costs for Vampire effects) to avoid losing to a Sphere Kuriboh or Cosmic Cyclone disruption, or a Lava Golem burn. if The Sanctified Darklord is chained to Vampire Vamp’s effect, then the Vampire player can chain World Legacy Clash to remove Vampire Vamp from the field so that her effect still goes through and removes a problematic Darklord monster. the Six Samurai player goes first. Unfortunately, Sealed Tombs may not be too helpful if the Darklords player already has an established board, as they will probably have the resources to play through a turn without needing to summon from the graveyard. No Mortal Can Resist: One can then follow up this play with a potential OTK, as Sealed Tombs also prevents Bacon Saver from being banished to stop an attack. If another Six Samurai monster is on board when Secret Six Samurai - Fuma is destroyed, then the Six Samurai player has the option to float into Legendary Six Samurai - Enishi and use his bounce effect to disrupt your play. get Vampire Grace plus Vampire Kingdom, and OTK that turn, or the Blackwing player will likely OTK on their turn. If one sees the Fortune Lady player attempt to go for this combo, and they have a disruption tech set like Paleozoic Canadia, then one wants to use it to flip Fortune Lady Past face down when she targets herself for her effect. 日本語 ... . Monstermorph: Evolution: See the subsection on Plaguespreader Zombie in the Synergetic Tech Cards section for more information. Title :Yu-Gi-Oh! This gives one the opportunity to immediately follow up with a play to hopefully deal with the Silent Magician LV8 that comes out after Silent Magician is destroyed. Darklord Nasten or a tribute summon for Darklord Desire, most of their summons will be from the graveyard via a hard activation of Darklord Contact or a Darklord quick effect copying a Darklord Contact in the graveyard. This means that if one is able to get Vampire Kingdom or Vampire’s Domain on board, then Silent Magician cannot negate the destruction or extra summon effects of these cards respectively. If the Invoked player is playing Yami Yugi and they have yet to play Aleister the Invoker, then one wants to avoid triggering Sorcery Conduit as much as possible unless there is lethal that turn. For instance, if one gets to go first and uses Sealed Tombs immediately before the end of the turn, then it is possible for the Darklords player to end on a very weak board, allowing the Vampire player to OTK next turn. Destiny Draw: That said, running Zombie World would conflict with Vampire Kingdom, hence it is not recommended. In some circumstances, one might also want to use Cosmic Cyclone on Ancient Gear Castle, which is put into play by an Ancient Gears player’s skill, Middle Age Mechs, at the start of their first turn. Hence, one needs to activate Vampire Takeover immediately at the start of the Battle Phase before Ancient Gears declare their attack, to get the full bonuses – this also applies to Ancient Gear Reactor Dragon. One wants to hit the Secret Six Samurai - Fuma only if they are sure another cannot come out; otherwise, it is best to hit the level 4 Six Samurai. The reason Desperado decks are so dominant is because their boss monster, Desperado Barrel Dragon, is also a handtrap that can summon itself when a face up Dark Machine monster is destroyed on their side of the field. Knowing that their opponents are afraid to target their backrow, Ancient Gears players often use traps like Drowning Mirror Force to steal games. Oh and one last cool thing to note – they’re tied to Time-thief and Psy-Frames (and I:P Masquerena, apparently). The former prevents Red-Eyes Slash Dragon from summoning any monsters equipped to it when it dies; it also prevents Red-Eyes Retro Dragon and Red-Eyes Wyvern from reviving Red-Eyes Slash Dragon. While Vampire Vamp herself can also lose her equipped monster to spell and trap removal, she at the very least removes a big threat in Ancient Gear Reactor Dragon from the field. As one might expect, this skill is at its best against backrow heavy decks, but is subpar vs. more offensive decks that may not run much backrow. See the following video for a replay showcasing this interaction, though with Vampire Grace instead of Vampire Vamp: Note that Darklords do have a hand trap in Darklord Tezcatlipoca that saves their monsters from destruction, e.g. in mostly aristocratic clothing resembling that of the 18th to 19th century, evocative of the common depiction as the mythological undead creature of Europe, and with them being tied in infamous legend to tyrannical and corrupt nobility. Select and take control of 1 card Set in your opponent's Spell & Trap Zone. After summoning Vampire Grace to trigger a pop with Vampire Kingdom, one can then mill either a Vampire Familiar or Vampire Retainer – depending on which one is needed in the graveyard – to then search for a second Vampire Grace or Vampire Kingdom. But Vampires thankfully do not have to deal with this. At the beginning of each player's turn, a new challenge or objective will be revealed in the streets. Doing so will play one’s Vampire Kingdom just before the opponent’s Vampire Kingdom forces them to mill a Vampire from their deck, giving one a free pop. Spell and trap removal techs like Cosmic Cyclone and Typhoon can be useful to get rid of Black Whirlwind to prevent a search. in general. the opponent can activate a trap like Paleozoic Canadia upon Gozuki’s summon to stop the Vampire player from activating his mill effect. This application of Enemy Controller and World Legacy Clash is not just limited to the Darklords matchup – one can also makes similar plays to ensure that their monster effect still goes off against general monster effect negation cards that require the monster to be on the field of resolution, e.g. Such a setup is luckily extremely easy for Vampires to break. Vampire Deck – 2020 April 1, 2020 DeckReaper Vampire, Zombie Your main card are Vampire Retainer and Vampire Familiar, they allow you to cicle through your deck pretty easily and find the pieces to your combos. A player can activate No Mortal Can Resist each turn as long as their LP is 1000 or more below the opponent’s LP (which is an easy feat for Vampires and their array of LP cost effects). To do this, one must assess the Six Samurai player’s board state and decide which Six Samurai to correctly disrupt: Case 1: The Six Samurai player uses their normal summon on Secret Six Samurai - Fuma, but does not have a Shien’s Dojo with a counter ready.
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